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Sun, Feb 03, 2019

NASA Armstrong Interns Create A New Way To Explore Flight

Augmented Reality App Brings NASA X-Planes Into Your Living Room

If you have ever dreamed of having a NASA aircraft in your living room, you're are in luck. Kendrick Morales, a fall intern at NASA’s Armstrong Flight Research Center in California, worked for several months last year continuing the development of an augmented reality app that will allow users to digitally materialize a NASA aircraft on any flat surface they choose.

Augmented reality, or AR, is the overlaying of a digital environment on the real world. Using the mobile phone’s camera pointed at a flat surface, this new AR app displays 3D. The app, named Aeronautics AR, will feature AR versions of the X-59 QueSST, X-57 Maxwell and NASA’s G-III Gulfstream jet. While looking at the 3D version of the aircraft, the viewer can read more information or follow a link to learn more online.

NASA Armstrong spring 2018 intern Alexander Passofaro started the app development. He has since graduated from the University of Minnesota Duluth with a Management Information Systems degree. His work at Armstrong focused on his love for augmented reality, which he has taken with him to his new job, working with augmented reality at Lockheed Martin. “My favorite part of working with AR is the creative freedom I have with it,” said Passofaro.

Passofaro worked on the overall design of the first phase of the app, which included a target image. A target image is a specific image that your camera can lock in to start the AR animation. After his internship ended, the center’s Office of STEM Engagement decided to continue on with his project. Kendrick Morales is a student at the University of Puerto Rico at Rio Piedras studying computer science. Morales continued Passofaro’s work while also putting his own spin on the concept.

Morales worked with Passofaro to transition the software from being target image dependent to not using a target image at all. He used a trio of software: Unity, a video game designing software; C # (or C sharp), a programming language; and Google ARCore SDK, a software development kit. “Computer science in Puerto Rico is not a popular or known field,” said Morales. “I want to do some outreach when I go back to school. I would love to visit my old high school and speak at my college about my experience here at NASA Armstrong and what you can do in computer science in Puerto Rico.”

Morales recently returned from a trip to Galveston, Texas, where he performed a beta test of the app at the Space Center Houston  Quiet Supersonic Flights exhibit. He displayed the app for people of all ages to gage their reactions and listen to feedback. He said many kids expressed interest and said the app was very fun. Passofaro previously did beta testing during his internship at the Los Angeles County Air Show and an AIAA Conference where feedback sparked the idea to remove the target imaging. “We wanted to educate people with the information without overwhelming them,” said Morales. “But we also wanted it to be fun.”

The app is made for multiple age groups to enjoy learning about NASA’s X-planes and its aviation research programs while also being entertaining. “A mobile platform is the best platform to do this kind of thing. It is an easy and entertaining medium,” said David Tow, Aeronautics Research Mission Directorate Flight Data Portal Project chief engineer at Armstrong. “We want to show the public what is happening in aeronautics.”

The app is currently available for Android devices. Morales said some future goals for the next intern is to make the app also available for iOS devices and integrate more aircraft into the app for exploring AR.

(Image provided with NASA news release. Kendrick Morales [left] and Alexander Passofaro)

FMI: www.nasa.gov

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