Buzz Aldrin Lends Name To Space-Themed Computer Game | Aero-News Network
Aero-News Network
RSS icon RSS feed
podcast icon MP3 podcast
Subscribe Aero-News e-mail Newsletter Subscribe

Airborne Unlimited -- Most Recent Daily Episodes

Episode Date

Airborne-Monday

Airborne-Tuesday

Airborne-Wednesday Airborne-Thursday

Airborne-Friday

Airborne On YouTube

Airborne-Unlimited-04.22.24

Airborne-Unlimited-04.16.24

Airborne-FlightTraining-04.17.24 Airborne-AffordableFlyers-04.18.24

Airborne-Unlimited-04.19.24

Join Us At 0900ET, Friday, 4/10, for the LIVE Morning Brief.
Watch It LIVE at
www.airborne-live.net

Tue, Feb 12, 2013

Buzz Aldrin Lends Name To Space-Themed Computer Game

Set For Release In June Of This Year

It's being billed by its developer as "the ultimate game of space exploration." Releasing on PC, Mac and iPad in June this year, "Buzz Aldrin’s Space Program Manager" promises to take players on a journey of exploration and space conquest from the dawn of human spaceflight to modern space exploration vehicles and on to the future.

To ensure the accuracy and authenticity of the game it is being developed in consultation with Dr. Buzz Aldrin, former U.S. Air Force combat pilot (66 missions in Korea) and NASA astronaut, who took part in the first Moon landing mission and became the second human being to walk on the Moon. “Working with Buzz Aldrin in this project is a fascinating journey”, said Ignacio Liverotti, Lead Developer at Polar Motion, developer of the game. “As a fan of space exploration, it’s a dream to be able to work on such an exciting title and having Dr. Aldrin as a consultant”.
 
In Buzz Aldrin’s Space Program Manager players are in charge of carefully managing the agency’s budget by opening programs, spending R&D funds on improving the hardware, recruiting personnel and astronauts and launching space missions. Road to the Moon is the first chapter in a series of three engaging games that will take players on a fantastic journey.
 
“We have been branching out to new platforms and settings recently”, said Iain McNeil, Development Director of the Slitherine Group. “Games such as Commander the Great War and Battle Academy on iPad prove we can expand our audience by widening our range of titles. Buzz Aldrin’s Space Program Manager is certainly a great example on how we can attract new players, but stick to our roots of intelligent gameplay and in-depth, well researched content."

(Screen grab provided by buzzaldrin.com)

FMI: http://buzzaldrin.com

Advertisement

More News

ANN's Daily Aero-Term (04.24.24): Runway Lead-in Light System

Runway Lead-in Light System Runway Lead-in Light System Consists of one or more series of flashing lights installed at or near ground level that provides positive visual guidance a>[...]

ANN's Daily Aero-Linx (04.24.24)

Aero Linx: Aviation Without Borders Aviation Without Borders uses its aviation expertise, contacts and partnerships to enable support for children and their families – at hom>[...]

Aero-FAQ: Dave Juwel's Aviation Marketing Stories -- ITBOA BNITBOB

Dave Juwel's Aviation Marketing Stories ITBOA BNITBOB ... what does that mean? It's not gibberish, it's a lengthy acronym for "In The Business Of Aviation ... But Not In The Busine>[...]

Classic Aero-TV: Best Seat in The House -- 'Inside' The AeroShell Aerobatic Team

From 2010 (YouTube Version): Yeah.... This IS A Really Cool Job When ANN's Nathan Cremisino took over the lead of our Aero-TV teams, he knew he was in for some extra work and a lot>[...]

Airborne Affordable Flyers 04.18.24: CarbonCub UL, Fisher, Affordable Flyer Expo

Also: Junkers A50 Heritage, Montaer Grows, Dynon-Advance Flight Systems, Vans' Latest Officially, the Carbon Cub UL and Rotax 916 iS is now in its 'market survey development phase'>[...]

blog comments powered by Disqus



Advertisement

Advertisement

Podcasts

Advertisement

© 2007 - 2024 Web Development & Design by Pauli Systems, LC